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The World Fantasy Award-winning author of The First Fifteen Lives of Harry August presents a mesmerizing tale of a gambling house whose deadly games of chance and skill control the fate of empires.
Everyone has heard of the Gameshouse. But few know all its secrets. . .
It is the place where fortunes can be made and lost through chess, backgammon — every game under the sun.
But those whom fortune favors may be invited to compete in the higher league. . . a league where the games played are of politics and empires, of economics and kings. It is a league where Capture the Castle involves real castles, where hide and seek takes place on the scale of a continent.
Among those worthy of competing in the higher league, three unusually talented contestants play for the highest stakes of all. . .
Everyone has heard of the Gameshouse. But few know all its secrets. . .
It is the place where fortunes can be made and lost through chess, backgammon — every game under the sun.
But those whom fortune favors may be invited to compete in the higher league. . . a league where the games played are of politics and empires, of economics and kings. It is a league where Capture the Castle involves real castles, where hide and seek takes place on the scale of a continent.
Among those worthy of competing in the higher league, three unusually talented contestants play for the highest stakes of all. . .